The first server rack supporting Project xCloud already is installed in Microsoft's Quincy, Wash. -based Azure datacenter, officials said today.
Public trials for Project xCloud would begin in 2019, Microsoft said.
"We are looking forward to learning with you during our public trials next year", writes Choudry.
"Today, the games you play are very much dictated by the device you are using", said Microsoft in a blog post.
Microsoft now has data centres set up in 54 Azure regions and are readying services in 140 countries for the public trials to go ahead in the new year.
To that end, the console maker has already enabled compatibility with existing and future Xbox games by building out custom hardware for its Azure datacenters and creating a tailor-made blade that can host the component parts of multiple Xbox One consoles.
Project xCloud is Microsoft's game streaming services.
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Of course, as ever with these sort of services, the result will not just depend on Microsoft's technology, network and data centers, but also the user's connection.
In the case of mobile devices, the company is working on a new touch overlay in case you don't have a controller handy. This means that Microsoft will be able to easily scale Project xCloud once it becomes a reality.
As anyone who has used game streaming before knows, low latency is the number one thing needed when trying to play online, or offline.
Microsoft says its goal with Project xCloud is to bring the console gaming experience to everyone.
The Redmond giant may ultimately come out on top, however, given its years of experience in both console gaming and cloud computing. Project xCloud will have the capability to make game streaming possible on 4G networks and. push against the outer limits of what's possible on 5G networks.
While this is being tested with mobile devices now, you can bet we'll also see this move over to PCs as well.
Microsoft is promising that xCloud will allow users to stream the games they want on the devices they want with acceptable levels of latency.
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