DICE executive producer John Wasilczyk released a statement on Battlefront II's controversial loot box/microtransaction system today.
Even 300,000 downvotes isn't enough to get EA to change while players-including the big spenders that the game industry calls "whales"-are still pouring money into the game".
Yesterday, someone representing EA's community management team responded to the Reddit thread by thanking the community for the feedback and explaining that "the intent is to provide players with a sense of pride and accomplishment for unlocking different heroes. We used data from the beta to help set those levels, but it's clear that more changes were needed". That means if a crate shipment turns up a duplicate of a card already owned, players will get a credit value based on its rank (starting at 200 credits).
EA and DICE are confronting mounting fury over their questionable decisions regarding Star Wars Battlefront II, including locking iconic heroes behind impossibly high paywalls. That starts tomorrow for those who have ordered the Elite Trooper edition, or the end of this week for regular editions of the game. As reported by Forbes, critics who attended the Battlefront 2 event were playing a build of the game in which the prices for hero unlocks had been lowered.
The characters that are locked include that of Luke Skywalker, Darth Vader, Princess Leia and so on. Their rivalry continues as they grow, and we get to see their world change into the game's galaxy. Word quickly spread that it would take around 40 hours of grinding to unlock just one hero if you didn't want to spend any real money on microtransactions to speed up the process.
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The post wraps up with an invitation to join in a conversation about the game and its evolution during a Reddit AMA this Wednesday "with some of the key leads on our team".
"There's been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader", a new post reads.
Of course, this won't be the last that we hear of Battlefront 2's loot boxes. EA says that's because it wants these characters to feel like "achievements".
The Star Wars Battlefront franchise originally launched in 2004, and the reboot for modern consoles came in April 2015, once again giving players the opportunity to take part in the beloved franchise with updated graphics. For example, if you're the one to retrieve an item from the enemy base in Strike, you'll bag yourself a nice amount of Battle Points.
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